I still dont understand the games mechanics. I just pretend like I do like most everybody else
Nic just pretends to know, too. He likes to know more than anyone else.![]()
unrelated, this made me giggle.
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Are you farming a shadow's edge or something?>.<
That is all.
I dont think there ever really is a "rotation" as resto. It really depends on the nature of the damage. In any event, druids in a raid enviroment can easily get away with only binding rejuv/wild growth and spamming hard. For a 5 man, you still want to make sure rejuv goes up first, but then you can just roll a regrowth/lb and nourish or wg when needed.On a related note, I'm finally cracking down and reading up on Resto rotations/proper specs/etc...
Took down Festergut tonight... 1-shotted the first wing, and then took three tries to get Fester dead. Would've had him on the first try, but our other tank DC'd, so I blew the raid up. Then on the second try, he accidentally taunted and picked up a new stack of the debuff, so he blew the raid up. Then on the third try it was completely smooth and we killed him without anyone dying. On to Rotface and hopefully Putricide tomorrow night.
That's alright, when the level cap was 60, I was level 60 and didn't know plenty.![]()
Are you farming a shadow's edge or something?
I dont think there ever really is a "rotation" as resto. It really depends on the nature of the damage. In any event, druids in a raid enviroment can easily get away with only binding rejuv/wild growth and spamming hard. For a 5 man, you still want to make sure rejuv goes up first, but then you can just roll a regrowth/lb and nourish or wg when needed.
The way to excel at a resto druid in a raid is just to understand the damage. If you know an aoe hit is coming for 10k, toss up as many rejuvs on a non-melee group as you can, since theyll jol and probably chain heas/divine storms, then toss a wg right as it hits. I hate druids though. Too OP until mine hits 80 imo.
Rotface recently got the nerfbat. We killed it again on hardmode tonight, and we had what would have easily been a raid wipe at about 60% and still managed to kill it. It used to have a soft enrage at around 20% where it would spawn a lot of oozes, but now it is an average ooze spawn rate. Festergut is harder than rotface imo.
The community itself has just greatly improved. Ive been raiding since MC, and I was told/am confident that I was on of the best healers in our guild at the time. Yet, at the time, there wasnt a lot of theory crafting, early data mining, professions were a lot more limited, and itemization was overall bad. Ontop of the fact that there were 40 people in a raid and most bosses only dropped two epics per.
At 70, speadsheets really started to pick up, EJ gained a lot of popularity, and people had been playing the game for years at that point.
Now it is even more. Every class has sims/spreadsheets which can tell you on average what stats will output the most damage. People have been playing for a much longer time, thus making the enviroment overall more skillful player-wise. The smaller raid enviroment also forced people to have better situational awareness.
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