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Codrus

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If people don't know there is more to running a guild then raiding/running instances/leveling then they shouldn't play WoW. I assume everyone from OTz is smarter than that.

i said there was more to being in a guild.
running one is a whole 'nother headache unto itself (not to mention virtually very exspensive), which most will never understand unless they have done it.
 
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AnitaBeer

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i said there was more to being in a guild.
running one is a whole 'nother headache unto itself (not to mention virtually very exspensive), which most will never understand unless they have done it.

Actually you said "there is more to a guild", but eh who really cares.

And I was stating the obvious most people know there is more behind a guild. And if they don't then they shouldn't play the game.
 

itsmeJonB

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any alliance raiders looking for a new home to transfer to?

<Broken Hope> of Dunemaul -US server is in search for geared Disc priests to finish Ulduar with.
We have literally two priests in the guild and can never seem to raid

brokenhope.info if you're interested.
 

Hans

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i have an alt on dunemaul, but theres about a .1% chance of me leveling it.

3.2 looks pretty cool, but im still one acheivement away from my ulduar 10 man drake and 3-4 from my 25 man drake, and once the patch releases you cant get them anymore :(

although we did just get algalon this week, but were not burning our one hour timer until monday.
 

Minor Axis

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any alliance raiders looking for a new home to transfer to?

<Broken Hope> of Dunemaul -US server is in search for geared Disc priests to finish Ulduar with.
We have literally two priests in the guild and can never seem to raid

brokenhope.info if you're interested.


It might be good to mention how big your guild is and , the level distribution, and how many 80s you got...
 

itsmeJonB

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It might be good to mention how big your guild is and , the level distribution, and how many 80s you got...
a lot of that information can be found on the website.

we have over 40 80s, we are a raiding guild, we are fairly new, about 3 weeks old. we are into Ulduar 25, have completed every raid before hand

below are class openings:

deathknight_small.gif
Death Knight: Closed
druid_small.gif
Druid: Closed
hunter_small.gif
Hunter: Closed
mage_small.gif
Mage: Closed
paladin_small.gif
Paladin: Low
priest_small.gif
Priest: High
rogue_small.gif
Rogue: Low
shaman_small.gif
Shaman: Low
warlock_small.gif
Warlock: High
warrior_small.gif
Warrior: Low
 

retro

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I'm looking forward to this

We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.

As with all of the features and services we offer, we intend to incorporate the faction-change service in a way that won’t disrupt the gameplay experience on the realms, and there will be some rules involved with when and how the service can be used. The number of variables involved increases the complexity of implementing this service, but we plan to take the time needed to ensure that it lives up to expectations before officially rolling it out. We’ll go into much more detail on all of this here at World of Warcraft Community Site as development progresses. In the meantime, we wanted to let you know that because this type of functionality requires extensive internal testing well in advance of release, you may be seeing bits and pieces of the service in the test builds we use for the public test realms moving forward.

Planning on transferring my druid, mage, and possibly my paladin over to the horde side of things to go along with the belfadin I already have.
 

itsmeJonB

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I'm looking forward to this



Planning on transferring my druid, mage, and possibly my paladin over to the horde side of things to go along with the belfadin I already have.
Its gonna be months before they perfect and release this, seeing as pvp realms cant have members of opposite factions on the same realm, unless they exclude pvp servers completely. but if that were the case the cost should include a server transfer, imo
 

retro

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Its gonna be months before they perfect and release this, seeing as pvp realms cant have members of opposite factions on the same realm, unless they exclude pvp servers completely. but if that were the case the cost should include a server transfer, imo

I'm guessing it will be a part of the server transfer system, much like you can check a box to transfer to a different account, I'm thinking there will be something similar to that where you choose to change factions. I'm well aware that it's probably a ways off, but I wouldn't discount it being available soon after 3.2 either.
 

itsmeJonB

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I'm guessing it will be a part of the server transfer system, much like you can check a box to transfer to a different account, I'm thinking there will be something similar to that where you choose to change factions. I'm well aware that it's probably a ways off, but I wouldn't discount it being available soon after 3.2 either.
totally
 

AnitaBeer

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I'm looking forward to this

We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.

As with all of the features and services we offer, we intend to incorporate the faction-change service in a way that won’t disrupt the gameplay experience on the realms, and there will be some rules involved with when and how the service can be used. The number of variables involved increases the complexity of implementing this service, but we plan to take the time needed to ensure that it lives up to expectations before officially rolling it out. We’ll go into much more detail on all of this here at World of Warcraft Community Site as development progresses. In the meantime, we wanted to let you know that because this type of functionality requires extensive internal testing well in advance of release, you may be seeing bits and pieces of the service in the test builds we use for the public test realms moving forward.

Planning on transferring my druid, mage, and possibly my paladin over to the horde side of things to go along with the belfadin I already have.

That is pretty cool.
I wouldn't change, but still very cool.
 

Minor Axis

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That is pretty cool.
I wouldn't change, but still very cool.

I would not either, but I think this is a wanted service. I've known people who start with one faction and switch to another and all of the work they did on faction characters ended up being wasted. So it is cool! :)

Ding! Got my first toon to 80- Arclight, Human Paladin on Dalaran. :D
 

Hans

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HoL is pretty easy if you have a decent healer or a smart group.

There are basically two strategies, the first is that you can just stand in, burn the boss, and have your healer heal through the damage.

Or, you have your group pile up (group of four facing the ass of the boss) and the tank facing Loken towards his chair. If anyone gets the debuff, he runs to the side. Once Loken starts his AoE, run directly backwards. The tank may get hit, but otherwise its easy.

As for my video, thats Algalon the Observer, the 14th Ulduar hardmode-only boss. You can only fight him for one hour a week before he resets. You unlock him by getting the quest item off of Iron Counil Medium or Hardmode, and then doing all four of the keepers (Hodir, Thorim, Mimiron, and Freya) on hardmode.

The fight itself is rather straight foward. He stacks a debuff on the tank, if it reachs 5 they get knocked into another deminsion. He shoots a fire-fissure that explodes, and deals damage based on how close you are to it when it explodes. He does a special attack that hits for about ~5k on tanks and doesnt do anything special. In addition, there are stars that float around. Once you kill them, they explode and do about ~7-8k raid damage and form a black hole. There are other "constelations" that fly around. They have a trheat table, but they way to kill them is to kite them into the black holes. There are four stars and three constelations per his Big Bang ability, which hits anyone that doesnt walk into one of the black holes for about ~70k damage, but if everyone takes a black hole, he casts teh ability in the other realm (the other realm is the place you go to when you walk into the black hole).

So basically, you have someone killing the stars, and a healer getting healer agro and running the constelations into the black holes, which seals them. Then, on the fourth star death (which is killed near his big bang ability), everyone in the raid, except for one person, runs inside of the black hole itno another deminsion untile the cast is over. You either leave up a tank with cooldowns such as pain supression or guardian spirit, or have a tank use two of their own cooldowns like last stand/shield wall to survive teh big bang. Ice block and bubble do not work, but dispersion from a shadow priest does. At that point, its rinse and repeat to 20%. The only other thing you worry about before 20% is making sure tanks taunt the boss when the tank who has agro gets 4 debuffs.

At 20%, four black wholes spawn and the creatures inside of the other realm zerg the room. At that point you just burn the boss hard.

HOWEVER, all of that (even if it is a bit of text) is all pretty simple. The rael bitch of the fight is just how fucking had Algalon hits. My tank gear is NOT amazing, but its all atleast 213/219/226 epics with one or two 232 tank epics. I have about 35,000 unbuffed HP, and about 42,500 raid buffed hp as a warrior, which are currently by far the worst of the four tanks. Algalons main hands hit me anywhere from 12-14.5k, and his offhand attakc hits me for about 7-9k. He also has a special/isntant 5k swing. Also, the stacking debuff that he applies does another 5k damage on application. Each hand strike every second, the 5k specials get tossed in randomly. It is very possible for my combat log to like like..
Algalon the Observer Melees you for 13,500
Algalon the Observer Melees you for 7,800
Algalon the Obersvers Cosmic Strike hits you for 5,300
Algalon the Obeservers Phase Punch hits you for 5,600
--------------------
Thats over 30,000 damage instantly. One second later, ill take another off-hand swing. 1.5 seconds after the 30k, Ill take another MH swing for ~12-14k. Aka, I can die from 100%-0% from boss melee damage in under three seconds on a boss which has -20% swing time and -550 attack power from demoralizing shout.

yay.
 

itsmeJonB

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HoL is pretty easy if you have a decent healer or a smart group.

There are basically two strategies, the first is that you can just stand in, burn the boss, and have your healer heal through the damage.

Or, you have your group pile up (group of four facing the ass of the boss) and the tank facing Loken towards his chair. If anyone gets the debuff, he runs to the side. Once Loken starts his AoE, run directly backwards. The tank may get hit, but otherwise its easy.

As for my video, thats Algalon the Observer, the 14th Ulduar hardmode-only boss. You can only fight him for one hour a week before he resets. You unlock him by getting the quest item off of Iron Counil Medium or Hardmode, and then doing all four of the keepers (Hodir, Thorim, Mimiron, and Freya) on hardmode.

The fight itself is rather straight foward. He stacks a debuff on the tank, if it reachs 5 they get knocked into another deminsion. He shoots a fire-fissure that explodes, and deals damage based on how close you are to it when it explodes. He does a special attack that hits for about ~5k on tanks and doesnt do anything special. In addition, there are stars that float around. Once you kill them, they explode and do about ~7-8k raid damage and form a black hole. There are other "constelations" that fly around. They have a trheat table, but they way to kill them is to kite them into the black holes. There are four stars and three constelations per his Big Bang ability, which hits anyone that doesnt walk into one of the black holes for about ~70k damage, but if everyone takes a black hole, he casts teh ability in the other realm (the other realm is the place you go to when you walk into the black hole).

So basically, you have someone killing the stars, and a healer getting healer agro and running the constelations into the black holes, which seals them. Then, on the fourth star death (which is killed near his big bang ability), everyone in the raid, except for one person, runs inside of the black hole itno another deminsion untile the cast is over. You either leave up a tank with cooldowns such as pain supression or guardian spirit, or have a tank use two of their own cooldowns like last stand/shield wall to survive teh big bang. Ice block and bubble do not work, but dispersion from a shadow priest does. At that point, its rinse and repeat to 20%. The only other thing you worry about before 20% is making sure tanks taunt the boss when the tank who has agro gets 4 debuffs.

At 20%, four black wholes spawn and the creatures inside of the other realm zerg the room. At that point you just burn the boss hard.

HOWEVER, all of that (even if it is a bit of text) is all pretty simple. The rael bitch of the fight is just how fucking had Algalon hits. My tank gear is NOT amazing, but its all atleast 213/219/226 epics with one or two 232 tank epics. I have about 35,000 unbuffed HP, and about 42,500 raid buffed hp as a warrior, which are currently by far the worst of the four tanks. Algalons main hands hit me anywhere from 12-14.5k, and his offhand attakc hits me for about 7-9k. He also has a special/isntant 5k swing. Also, the stacking debuff that he applies does another 5k damage on application. Each hand strike every second, the 5k specials get tossed in randomly. It is very possible for my combat log to like like..
Algalon the Observer Melees you for 13,500
Algalon the Observer Melees you for 7,800
Algalon the Obersvers Cosmic Strike hits you for 5,300
Algalon the Obeservers Phase Punch hits you for 5,600
--------------------
Thats over 30,000 damage instantly. One second later, ill take another off-hand swing. 1.5 seconds after the 30k, Ill take another MH swing for ~12-14k. Aka, I can die from 100%-0% from boss melee damage in under three seconds on a boss which has -20% swing time and -550 attack power from demoralizing shout.

yay.
i have the hugest nerd boner right now
 
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