Content is watered down because other people get to do it? Like I said, I personally favor the old "hard instance as the game progresses", but from a large-scale player base/blizzard point of view, it is more fair to allow more people to see instances. And yes, I killed Rag, Nef, C'thun (and viscidus, but not Ouro) as well as 7-8 bosses in Naxx at level 60. I killed every single raid boss at 70, and I have killed most all of it at 80. So I think its fair to say I fall into the category of hardcore nerds that have done the harder content.But it is watered down in comparison to vanilla WoW... because in Vanilla WoW, chances are that you weren't going to see content like AQ40/Naxx unless you were a good player or had a good guild to carry you there. I don't have an Ironbound Protodrake, but I don't have to have one for my statements to be true. I don't have one of them because I honestly don't play all that much anymore, and even when I was raiding regularly, it was 3 days a week, and not the 5-6 that the "hardcore" guilds generally put it. If I really wanted to go full on into raiding again, I had open invites to three of the top five guilds on the server, but being forced to raid nearly every night in order to progress quickly isn't my idea of fun anymore.
I don't have full T8, I think when I quit my druid had the T8 pants and no T8.5 at all... but I had T8 quality rings, trinket, and neck to go along with my 4-PC T7.5. But the simple fact that there are bad players out there who have been carried to their T8/8.5 pretty much validates what I'm saying about end-game being watered down from what it was. I'm not even saying that any of that is necessarily a bad thing... simply that it's allowing more casual players to see content than they ever were before. At this point, I kinda like it, because like I've said... I don't play very much anymore. I'm what would be considered a *gasp* casual player at this point in time.
They've replaced hard content like AQ40/Naxx/SWP with content that's relatively easy to clear as long as you have half a brain and people who will follow instructions. Then they've added in the "hard mode" content to try and make up for the fact that progression is far easier to come by in WotLK than it was in TBC which was easier than Vanilla.
But honestly, if you had to ask me what I think the biggest issue with WoW right now is, I wouldn't say end game PvE at all. My answer to that question would be Arena... and as far as I'm concerned, it's Arena that has caused more issues than anything else since it's implementation. I'm sick and tired of my abilities being nerfed or changed because a bunch of 15 year old kids started whining that I could kill them in a duel, and so therefore the class was completely OP and needed to be changed. That's a gross over exaggeration, but you get the point. Screwing PvE over in the name of their precious eSport is what's led a lot of people to quit playing the game. Sure, arena is obviously at least somewhat popular... but most of the people I know who have stopped playing have cited arena and the balance issues being implemented in PvE in order to "fix" PvP as a major part of their decision.
Like I've said though... I'm not quitting, at least not yet. I've taken about a month and a half off from regularly playing, and am getting ready to get back in it again. Need to get a few more characters leveled to 60 with my girlfriend through the RAF account I've got going on right now, and then transfer my druid and mage over to the horde when that feature gets implemented.
Content is watered down because other people get to do it? Like I said, I personally favor the old "hard instance as the game progresses", but from a large-scale player base/blizzard point of view, it is more fair to allow more people to see instances. And yes, I killed Rag, Nef, C'thun (and viscidus, but not Ouro) as well as 7-8 bosses in Naxx at level 60. I killed every single raid boss at 70, and I have killed most all of it at 80. So I think its fair to say I fall into the category of hardcore nerds that have done the harder content.
As for bad players, if anything, hardmodes now are as hard as sunwell was. It was much easier to carry people through sunwell than it is hardmode Freya or hardmode mimiron. Much, much easier. Just because a larger majority of people are getting tier 8 doesnt mean much to be honest. I have 4/5 tier 8.5 (the pants suck, i dont want them), and I have multiple ilvl 239 (highest ilvl) items. Seeing people running around n tier 8 or 8.5 doesnt bother me, and if they get ilvl 239 stuff, they cleared what I cleared anyways and they deserve it no less than I do.
As for progression in old content, thats just silly. MC was a joke. BWL was a joke other than Vael. AQ40 was fairly easy outside of Huhuran pre-good gear/NR, twin emps, and C'thun. Naxx even had 4-5 easy bosses.
At 70, gruul post nerf (which is the version 95%+ of people did, i was one who did the pre-nerf kill) karazhan, and SSC/TK post nerf were all a joke. we cleared hyjal in three weeks upon arrival. We cleared BT extremely fast. The only boss that was even hard was pre-nerf mother shahraz, who wasnt even hard as much as it was stupidly random. The only content at both 60/70 worth a shit in difficulty was sunwell and naxxramams. At 80, everything pre-ulduar was failry easy, but thats hwo it was at 60/70. Three drake sarth only took us 2 days to do, and we did it in early december.
HOWEVER, like I said, doing hardmode Freya/Mimiron/No Light In the Darkness is BY FAR harder than ANYTHING at 70. It took most guilds a week-two weeks to do normal mode content, but theres one guild in the WORLD right now that has cleared full content, and if you read what they said about no lights in the darkness/see the video, teh fight is INSANE.
As for arena, I dont know any classes that got bad PvE nerfs due to PvP. It is an issue, but one that has been thus far avoided. I also do play arena. I got gladiator on a warlock, shaman as enhancement and restoration, as well as a warrior. I have gotten it like 4-5 times in 2v2, 3-4 times in 3v3, and once in 5v5.
Right now, most classes who are dominant in PvE arent super dominant in PvP, other than druids. Rogues/hunters are the top PvE DPS right now, with warlocks hanging out around them. Druids/priests are the best healers. DKs are the best tanks by a mile.
Anywho, my advice to you is not get hung up over your gear not being as exclusive. Find something else to seperate you from them. For me, I build my name in dueling/raiding/arena.
A lot of stuff you say is simply wrong or not true anymore. Ill just reply in order to how I read your post.
Firstly, the PTR/content issue was far worse at 60-70 than it was for Uld. For Ulduar, they split beta content between two contenants, and only left them up for a few hours. They didnt even put up every boss. Sure, you may find out strats to do normal modes, but normal modes dont really count for anything other than the 226 loot they drop.
Seeing as how I did (and have videos) of doing every fight in sunwell pre-nerf (yes, pre-10% hp m'uru nerf), I think my opinion is more accurate than yours, which you seem like youre going off of assumption. Eredar Twins on in Sunwell was hard, but the difficulty of those fights pale in comparison to pre-nerf Mimiron or 0 Lights YS.
With any game, as MC was out, players didnt have the time or examples to follow to play well. The next generation is always better than the previous one. As for the epicness, I dont think anything at 60 compared to the epic-ness of the KJ/KT kills. Ulduar was a bit lack luster in actual animations before Algalon, but they infused more lore. Although, I could careless about lore.
As for paladins, I find it funny to be honest. I was the top warrior/paladin (Im the warrior) and I got glad with that paladinin aout 6-7 brackets. The thing is, at the time paladin was the lowest represented glad class outside of shamans or maybe hunters. Then, season 5 rolls around, and literally more than **HALF** of the gladiator teams have a paladin on it. That was FAR worse than warrior/druid dreamed of being. Paladins in s5 were broken. They played a broken spec that no one raided with.
Also, to claim paladins are "nerfed into the ground" makes you look like a moron. Spec prot/holy in 2s, or beacon/ret in 3s and 5s and youll do fine. The rest of your class analysis isnt exactly true. A well played druid will not be outhealed by a priest on any fight, they can even outheal JoL on mimiron if theyre good enough. DKs will only win if they have a lot of mobs present and are specced unholy, which means most of the dps is fluff anyways.
Once again, your assumptions of tested content on the PTR is simply wrong. You may want to read up. You are also agruing against me saying I have a more clear view becaues I have done the fights? Although you may not like it, anyone who has done something knows more about thatn someone who has not done something. Its as simple as that.
Paladins in season 1-2 were broken. Freedom/Sac cooldowns as long as the duration? No resilence? Lack of pvp knowledge available at the time? As for paladins being "nerfed" thats stupid, becasue the "nerfed" JotW spec was not the PvE holy specced used, so no, the nerfs did not effect PvE. Also, ret was fine in season 3/4 in 3v3 or 5v5. I got high rated with a ret in 3s and 5s. In addition, some specs simply sucked in pvp. All tank specs were bad. Fire was bad. Survival hunters were bad. Holy for priests was bad. Not a paladin issue at all.
I was talking about 80. Paladins at 70 were so out of control after 3.0, its hard to believe even paladins didnt feel like they needed a nerf. Being killed in half of a hoj duration wasnt fun at all. Ret DPS is always something that only idiots complained about. One ret paladin did amazing rDPS (his dps + his raid buffs) and even at 80, ret paladins werent grossly behind, and apparently in 3.2 their dps is on average.
To complain about paladins at release is also moronic. At 60, they were the best healer in the game. Sure, all they could do is heal, but you couldve been a pre-2.0 druid or a shaman, who also only got raid spots by healing. Except paladins were far superior in buffs/healing than shamans, and druids werent good until they got enough +healing/spirit and mp5 to make HT r4 spam worth using.
As for my arena comment, if you want to do well in arena, yes, you need to spec a pvp spec. I dont understand how that has any corelation with PvE nerfs. Id still like to hear specific examples of serious PvE nerfs from PvP though, becaues I cant think of any. Like I said, JotW was moved furhter down into the ret tre. That was the big 3.1 nerf, but then they introduced aura mastery, which is amazing in many PvE fights if used properly, and broken in pvp with an ele sham or destro lock.
Except they arent correct. Not all the bosses were on PTR. Feel free to prove me wrong, but Id rather you try to do so and realize youre wrongIm not arguing that PTR strats have allowed for speedier progression, but the fact is it has improved since 60-70, when all content was alllowed for testing in MOST cases.
Also, crusader strike was OP at 70. PvE ret was also WAY too high at 70 after 3.0. It has always been fine PvE DPS from 2.x-3.0, and all of WotLK so far. It sucked at 60, but most all specs that werent healing for hybrids did suck.
GC tells people what they want to hear. Right now, ret DPS is a bit low. Are ret paladins useless in PvE? lol. Judgement of light is typically the highest heal. Bubble sac used on trantrums/fusion punchs is really op. Ret burst DPS with wings when you need burst DPS is useful. Ret also offers heals, unique buffs, salv, dispels, AoW procs. Theyre 100% fine in PvE for their utility/DPS. Now their DPS is being buffed a bit, and theyll continue to be too versitile in PvE. Prot espcially is going to be the 3rd best tank out of 4 tank classes, to the best tank.
I never said paladin took shaman raid spots at 60. The whole "raid spot" thing was rarely an issue for most normal guilds. Even my guild, which was pre-nerf m'uru/pre 3.0 KJ etc. etc. didnt have to sit certain classes. Sure, we had more resto shamans than holy paladins, but we didnt sit our paladisn either. Either way, that isnt what I was talking about. Im saying paladins have NEVER been weak. At 60, they were the best healers in PvE/extremely good at PvP. At 70, in s1-s2 holy was flat out broken. In s3-S4, holy was weak outside of 5s, but ret became a lot more viable. People also finally figured out prot was ridiculous for multi-mob tanking around Hyjals release. Ret paladins were used for every boss at 70 for non-bad guilds. Now at 80, holy is good for tank healing, outside of that not so good. Prot is still the best multi-mob tank due to holy shield. Ret is pretty much a must in raiding. I know about ret in beta, but I dont care. If you like ret, thats a part of a paladin. Every class has had its ups and downs. Shamans were bad for most all of 60 outside of elemental PvP/burst enhance pvp. Warlocks were the worst pvp class in the gmae for most of 60. Warriors were terrible at PvP at the start of LK until they buffed arms. Your spec may have had "challenges", but what Im getting at is it that its a spec, and its nto your class. Nor has ret been a red-headed step child of blizzard,because thats biased bullshti if you think thats the case.
I have trouble beliving you raided at 60, since you could only have one hot up a time, and druids only raided as resto for the handful of tank feral druids. Hell, we had a feral tank in AQ40 around when mangle was OP as hell. However, no one used balance druids, ever. Saying so is just untrue, since they did piss poor DPS. You could only hae one hot, which was rejuv since regrowth was too mana inefficent. Leaving healing touch spam druids, which were decent. I played horde at 60, so I never played with any paladins. All I know is that we had one enhancement shaman (which is the closest thing I can relate to) who raided in a semi-decent guild. His dps was piss poor, and he was more or less useless as enhancement. Leading a guild has nothing to do with personal class preformance either.
Once again, the crusader strike was needed for PvE as much as PvP. The people whining about the ret PvE dps were teh same who wanted ret to do as much as warlocks or rogues, which wasnt the intention at the time, nor is it now, but the dps margins are much closer.
I also am not replying to you anymore after reading what you just wrote. Excorcism has a cast time, but if you actually READ about your class, youd realize that ART OF WAR WORKS ON EXORCISM, MAKING IT AN INSTANT CAST. Meaning, its a free dps ability to fit into your rotation. The JotW nerf was also aimed at ret who could heal too much in addition to DPS. Right now, ret can kee down concecrate + full DPS rotation and have mana to toss flashs and dispels. Not sure where the nef is unless youre bombing holy lights, which you shouldnt do in pvp or pve.
im not even going to argue with you anymore. you keep playing in your own little world buddy.
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